UI/UX & Digital Product Design

A practical route into product design for people who have to ship real screens. Participants run user research, turn findings into personas and flows, build a clickable prototype in Figma, and test it with real users before a single line of code is written.

This is the applied product design course, distinct from the UX Fundamentals programme which is an introduction. Participants work through the full design cycle for a digital product: research and problem framing, information architecture, interaction design, interface design and prototyping, then usability testing and iteration. Design systems and component thinking are covered, since consistency at scale is what separates a product from a collection of screens. The session also addresses working with developers, including what a useful handover contains and why design decisions need to be documented with their reasoning rather than only their outcome.

HRD Corp Training Provider MalaysiaHRD Corp SBL-Khas Claimable

Programme Modules

01

User Research and Personas

Interviews, surveys and desk research. Turning raw findings into personas and problem statements a team can actually design against, instead of guessing what users want.

02

Information Architecture and User Flows

Structuring content so people can find it. Sitemaps, task flows and the decisions that quietly determine whether a product feels obvious or confusing.

03

Wireframing and Ideation

Low-fidelity sketching, crazy-eights and rapid iteration. Exploring several structures cheaply before committing to visual design.

04

Prototyping in Figma

Frames, components, auto-layout and interactive prototypes. Participants build a clickable multi-screen prototype from their own wireframes.

05

Design Systems and UI Components

Colour, type scales, spacing and reusable components. Building a small design system so a product stays consistent as it grows and as more people work on it.

06

Usability Testing

Writing test tasks, moderating a session without leading the participant, and reading the results. Participants test their prototype and iterate on what breaks.

07

Developer Handoff

Specs, tokens, assets and the conversations that prevent rework. What developers actually need from a design file.

Key Outcomes

  • Run user research and build evidence-based personas
  • Map information architecture and user flows
  • Produce a clickable multi-screen prototype in Figma
  • Build and apply a small reusable design system
  • Moderate a usability test and act on the findings
  • Hand off designs developers can build from

Training Mode   Physical / Online / Hybrid / e-learning

HRD Corp   SBL-Khas Claimable

Duration   1 Day

Training Hours   9:00 AM to 5:00 PM

Level   Beginner to Intermediate

Certificate   None, Orbix own course. Delivered as an HRD Corp claimable workshop with an Orbix certificate of completion.

Frequently Asked Questions

UI/UX & Digital Product Design runs for 1 day, 9:00 AM to 5:00 PM. It is delivered as an in-house closed group session, so the schedule can be adjusted to fit your team's working hours.

Yes. Delivery options are physical, online, hybrid, e-learning. In-house sessions run at your premises anywhere in Malaysia, online sessions run live over video conference, and hybrid combines both for teams split across sites.

None, Orbix own course. Delivered as an HRD Corp claimable workshop with an Orbix certificate of completion. Each certificate carries a certificate number that can be checked at orbixtech.my/certificate-verify.

Level: Beginner to Intermediate. The session is built around worked examples and group exercises rather than theory, so participants apply the material to their own organisation during the session.

Yes. This course is also available through the Orbix LMS and e-learning platform, where participants work through the material on their own schedule and device rather than attending one fixed session. A knowledge assessment and certificate on completion work the same way as the instructor-led session.

Minimum 2 participants for an in-house or live online session. With only 1 participant, we deliver it as a one-to-one online session instead.

Yes. Many clients pair this course with our one-day team building and high-performing teams programme on the same engagement, so the budget and the day cover both.

Yes. Participants can follow up by email with questions that come up while applying what they learned, and we will point you to the right template, checklist or framework reference even after the session is over.