UI/UX & Digital Product Design
A practical route into product design for people who have to ship real screens. Participants run user research, turn findings into personas and flows, build a clickable prototype in Figma, and test it with real users before a single line of code is written.
This is the applied product design course, distinct from the UX Fundamentals programme which is an introduction. Participants work through the full design cycle for a digital product: research and problem framing, information architecture, interaction design, interface design and prototyping, then usability testing and iteration. Design systems and component thinking are covered, since consistency at scale is what separates a product from a collection of screens. The session also addresses working with developers, including what a useful handover contains and why design decisions need to be documented with their reasoning rather than only their outcome.
HRD Corp SBL-Khas Claimable
Programme Modules
User Research and Personas
Interviews, surveys and desk research. Turning raw findings into personas and problem statements a team can actually design against, instead of guessing what users want.
Information Architecture and User Flows
Structuring content so people can find it. Sitemaps, task flows and the decisions that quietly determine whether a product feels obvious or confusing.
Wireframing and Ideation
Low-fidelity sketching, crazy-eights and rapid iteration. Exploring several structures cheaply before committing to visual design.
Prototyping in Figma
Frames, components, auto-layout and interactive prototypes. Participants build a clickable multi-screen prototype from their own wireframes.
Design Systems and UI Components
Colour, type scales, spacing and reusable components. Building a small design system so a product stays consistent as it grows and as more people work on it.
Usability Testing
Writing test tasks, moderating a session without leading the participant, and reading the results. Participants test their prototype and iterate on what breaks.
Developer Handoff
Specs, tokens, assets and the conversations that prevent rework. What developers actually need from a design file.
Key Outcomes
- Run user research and build evidence-based personas
- Map information architecture and user flows
- Produce a clickable multi-screen prototype in Figma
- Build and apply a small reusable design system
- Moderate a usability test and act on the findings
- Hand off designs developers can build from
Training Mode Physical / Online / Hybrid / e-learning
HRD Corp SBL-Khas Claimable
Duration 1 Day
Training Hours 9:00 AM to 5:00 PM
Level Beginner to Intermediate
Certificate None, Orbix own course. Delivered as an HRD Corp claimable workshop with an Orbix certificate of completion.