UX Fundamentals
A one-day introduction to user experience for teams currently designing on opinion. Most interface arguments inside an organisation are unresolvable because nobody has any evidence: the loudest view wins, ships, and underperforms quietly. UX is the discipline that replaces that with something testable.
The day covers the full cycle at an introductory depth: understanding users, structuring information, sketching and wireframing, the usability principles that explain most interface failures, and running a usability test cheaply enough that it actually happens. Participants work on a real screen or flow from their own product.
HRD Corp SBL-Khas Claimable
Programme Agenda
9:00 AM - 9:15 AM
Welcome and Programme Overview
Introduction to the session, objectives, and housekeeping.
9:15 AM - 10:15 AM
Data Research and Analysis
Learn how to analyze user behavior patterns and turn insights into design opportunities.
10:15 AM - 10:30 AM
Break
10:30 AM - 11:30 AM
Research for Product Development
Understand how to uncover user needs, evaluate feature value, and validate ideas with research methods.
11:30 AM - 12:30 PM
Ideation and Brainstorming
Use structured ideation techniques to generate and refine design ideas for digital products.
12:30 PM - 1:30 PM
Lunch
1:30 PM - 2:20 PM
Low-Fidelity Wireframing
Sketch and build basic wireframes to visualize layouts and gather early feedback.
2:20 PM - 3:15 PM
High-Fidelity Wireframing and UI Kit Creation
Create detailed design mockups and build a UI Kit for consistent product design.
3:15 PM - 3:30 PM
Break
3:30 PM - 4:10 PM
Usability Testing and UI Principles
Learn to test and evaluate your design with users. Apply foundational UI principles for better clarity and user experience.
4:10 PM - 4:45 PM
Color, Typography, and Consistency in Design
Develop a visual design system using appropriate color, type, and layout standards to ensure consistency across your interface.
4:45 PM - 5:00 PM
Wrap-Up and Q&A
Key takeaways, next steps, and close.
Key Outcomes
- Explain what UX covers and how it differs from visual design
- Run lightweight user research and turn it into personas and journeys
- Structure information so people can find what they came for
- Sketch and wireframe a flow before committing to visual design
- Apply usability principles that explain most interface failures
- Run a usability test with five users and act on what it shows
Training Mode Physical / Online / Hybrid / e-learning
HRD Corp SBL-Khas Claimable
Level Basic. Suitable for designers, product and marketing staff, developers, founders and anyone involved in building a digital product. No design background required.
Duration 1 Day (8 Hours) | 9:00 AM to 5:00 PM
Venue In-house at the client's premises, or delivered via the client's preferred platform (Microsoft Teams, Zoom, or equivalent)
Assessment A wireframed flow for the participant's own product, usability tested and revised
Certificate Certificate of Completion issued to all participants upon full attendance